Wizards of the Coast has conducted an interview with Mark Buchignani, lead designer on Pool of Radiance: Ruins of Myth Drannor. Here's a little tidbit:
Chuck: What have you found to be the biggest challenge in working on Ruins of Myth Drannor?
Mark: The sheer scope. As players will see when they get into the game, the entire experience is huge, even though the actual portion of Myth Drannor we created is relatively small. There are tons of encounters and even more details to manage, and the game comes across as a dense slice of life in present-day Myth Drannor. No matter where you turn, there is something going on, and making sure everything fits together correctly and actually works has required tremendous effort on everyone's part.
Chuck: What's your favorite party in the game?
Mark: I don't think I have a favorite party, but my favorite character has to be my rogue-ranger, Mine. The two-class combination of skills and feats makes him a blast to play, because he can do so many things. For example, he's the party leader, so I can be less meticulous about searching for traps, because he finds and disarms most of them for me. Then in combat, he's a great archer, helping to wear down the enemies before they are on top of the party. |