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IGN.PC has posted a review of Divine Divinity, and with a rating of 8.5/10, it is once again a very positive one. Here's a part of it:
There are fewer items to interact with outdoors, but that was the case as well with Ultima VII. Don't expect to find Morrowind's 70+ herbs and plant species, though you will discover several different kinds of mushrooms that can be made into various useful potions. The point in any case is that Divine Divinity is a fairly interactive world as 2D CRPGs go, much more so than the standard Black Isle Studios or Bioware game. This gives its locales a more substantial texture, simulating to a limited extent a genuine 3D environment. The attractive 16-bit graphics (up to 1024 x 768) help create atmosphere, as does the music, which changes to match the geographical area you're currently in. (All except the title cut. It features a wordless vocal that sounds like a mouse being choked to death.)
Like Ultima VII, too, Divine Divinity features a very large world. Its four huge screens don't include the diversity of environment offered by the earlier game, but they do supply a playing field of vast dimensions. Many CRPGs claim to furnish "100+ hours of exciting gameplay" but leave you wondering after a short while whether the public relations folks were running extremely fast clocks?25 hours, and you're done. By contrast, I've been playing Divine Divinity for more than 60 hours, and I'm not in the endgame. |
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