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Star Wars: KotOR - Review @ GGM

(PC: Single-Player RPG) | Posted by Dhruin @ Wednesday - January 21, 2004 - 02:07 -
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GameGuru Mania has posted a review of Bioware's Star Wars: KotOR with a score of 92%:
Since it was Bioware behind the design, it doesn't take a visionary to guess what the gameplay is like. The gameplay is basically a stripped down version of D&D. The battle interface is easy to understand and intuitive and is ideal for beginners and RPG veterans alike. KOTOR allows you to play a male or female in one of three base classes: soldier, scout, and scoundrel. These three basic classes roughly correspond to D&D's fighter, ranger, and rogue. If you are a scoundrel, you use stealth, mines, and talking. A soldier simply beats stuff up, and a scout uses both fighting and technological know-how. Later in the game you get to make the choice of your Jedi class - Guardian, Consular or a Sentinel. Of course, you can customise each character with a range of skills and feats and in the case of Jedis, Force Powers. As you gain experience and start to move up in level (maximum of 20 experience levels), you will be able to improve all your skills and add to your Force powers and combat feats. Skills allow you to do things like repair droids or break into security systems, with feats, you can do special moves in combat that make better use of particular weapon types. And finally, there's a wide range of Force Powers in the game, such as lightning, telekinetic kill, and choke.
 
 
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