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An in depth interview with Star Wars Galaxies Lead Designer Raph Koster can be found at Star Wars Galaxies Stratics today. It offers no real news about the game, but about the man Raph Koster:STRATICS: How much influence has Pen & Paper Gaming had on your work in the computer gaming industry?
RAPH KOSTER: A lot, but less than you’d think. See, here’s the thing. Pen and paper games are really really bad models for muds and online worlds. They’re designed for narrow level ranges and are heavily narrative—even the most hack ‘n’ slash campaign is more narrative than a mud experience is. I think that we’re misleading ourselves by making the comparison, to be honest. We can’t and shouldn’t try to replicate that experience in an online world. MMOs are their own thing.
But there are undeniably things shared in common, and lessons to be learned. We need to learn them, and share the expertise. But it’s like the distance between vaudeville and movies. Lots of basic theatrical knowledge shared there, but really different beasts. |
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