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A new article at Gamasutra proposes a feedback rating system for MMORPGs to empower MMO communities to identify dishonest or otherwise problematic players. I have actually wished for something like this for quite a while, and am pleased that someone finally got around to writing it out for me.
MMORPGs are afflicted by a host of real-world social problems. Dishonesty. Theft. Malice. Petty disregard. The list is endless, and we've all experienced its bite in one way or another. There's the person who abandons his group after achieving his own objectives, despite an agreement to play through to the end of a dungeon instance. Or the person who loots a valuable item they are not entitled to, then teleports away. Or the immature player who takes offense at an innocent comment and proceeds to harass you incessantly. For every real-world vice, there are a thousand virtual-world cancers. After all, when nobody can see your face, there's not much stopping you from being a jerk.
More... | Source: Gamasutra |
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