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Surely Flagship deserves an award for the their promotional efforts? Heck, I know everything about Flagship and Namco and what Bill had for breakfast...except for a few details about the game itself. That seems to have been overlooked. Oh, well. PC.IGN has the latest interview discussing the publishing deal between Flagship and Namco:IGNPC: Now, I imagine since Flagship has managed to secure a publisher that the game must be pretty far along at this stage, at least approaching an alpha milestone. Can you tell us anything about that?
Bill Roper: Well, we basically came up with the idea for the game the day after we started the company and started working on it that afternoon [laughs]. It's kinda one of those things that I personally love about the core team that we put together, that everybody's just amazingly dedicated and passionate about making games. And we very much work on a design philosophy where we like to see it in the game as soon as possible. We like physical prototyping, we like--as much as we can--if we have an idea, get it in the game and see if it's fun. If it is, iterate on it, and if it isn't, get rid of it. We're not really big on the 3000 Page Design Doc that lays out every single aspect of the game, because that never works, in our mind--you can never really, today, figure out what's supposed to be in the game two years from now. So we've got a lot of technologies in place, some game design stuff in place. Also, because of the idea we're doing-- which we're not really talking about in a lot of detail, but is something that both hearkens back to some of the things that we've done in game concepts and design philosophies with other products we've worked on, but also has a lot that's new about it--there's some questions that we can't really even answer right now. |
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