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Darfall.mmorpg.net recently cornered Claus Grovdal from Razorwax to ask him a few questions about their upcoming MMORPG. It's just a short interview, but it gives you a nice feeling for what this game will be:
MMORPG - What is going to set Darkfall apart from the other MMORPG's currently in development?
Claus - I think the fact that everything in the Darkfall world can be owned by actual players is one of the things that really set Darkfall apart from most existing online games. In addition, when we first started designing Darkfall, we wanted to create a huge fantasy world filled with everything you would expect to find in a fantasy world, but we also wanted the gameplay to be faster and more intense than seen in previous MMORPG's. Darkfall is a fantasy MMORPG, but the combat situations are more like a FPS such as Quake/Unreal/Counterstrike or even Daggerfall/Deus EX than EQ/AC/UO/DAOC. Just with thousands of skills and spells - so it will take some practice before you can kick other players ass on a regular basis.
We wanted to make a game that doesn’t take weeks or even months of boring and endless leveling and item camping to be able to compete. Darkfall is totally skill based, and the more action oriented gameplay makes it more player and less character dependant on who wins each fight. |
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