|Warcry has an interview in article format based on their trip to Sigil's offices for the Vanguard Summit:|
We got our choice of three different characters—Vulmane, human or elf—at a starting point near Leth Nuraeon the continent of Thestra. I chose a female warrior elf and began to move her immediately across the terrain. The controls were familiar, clicking the setting to run and moving either by mouse or directional arrows. The UI was beautifully rendered by artist Tom King, as reported previously, and implemented by the programmers into a screen that was unlittered with unnecessary information. All the info was at the proper fingertip or eye-scanning reach and made the gameplay fun. Across the top of the board were the various function keys—rest, run, etc. This was also where the bar gauges of health, mental, physical and another that was unidentified, resided. Along the bottom were the different combat modes—slash, stab, kick and so on. To the right was the inventory screen and to the left were the party/group information displays.