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RPGVault published the second part of their Lost Continents Interview. Lead Game Designer Keith Baker talks about storytelling, player characters and various design elements related to combat such as weapons, adversaries and more:
Jonric: What are the player characters' primary attributes, and what range of choices will players have in terms of customizing them?
Keith Baker: Characters have a handful of primary attributes - Strength, Speed, Charm, Endurance, and Awareness - that have all sorts of trickle-down effects. The combination of archetype and specialty will determine a character's starting attributes, and you will have a chance to modify them as your character advances in level. Characters also possess skills - special abilities that increase in power as the character advances in level - and talents, which are special onetime bonuses. To show the relationship between these, a character's Charm attribute trickles down to provide him with a bonus to his Haggling skill; later in life, he acquires the Streetwise talent, which allows him to haggle with black market merchants who wouldn't deal with him before that.
Players will have a number of ways to customize physical appearance. Race and gender are cosmetic decisions and do not affect the character. Most specialties are available to characters of any race; the only exceptions are specialties that are indigenous to the region (tribal mystic, say), which are only available to native characters. In addition to choices of race, face, hairstyle and color, we are working on a wide assortment of clothing. Our component system is designed to allow players to customize the appearance of their characters over the long term. Instead of being forced into a particular look because of efficiency - "I hate the way the Slimy Armor looks, but it's the best thing for my class" - players will be able to upgrade almost any type of clothing. So it's up to you if you want to wear a leather jacket, a lab coat or a tuxedo. |
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