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Eurogamer has released their preview of the upcoming action-RPG, Dark Messiah of Might & Magic. Regarding multiplayer (incidentally being developed by France's Kuju studio): he game is played across five maps, like a tug-of-war inversed. Starting at the centre one, a win or loss pushes the team one step back along the geographically-linked maps. That team loses again, and it's another step back to the final stronghold. A loss there loses the match. Of course, if one wins, it pushes back in the other direction. Played between Human and Undead teams, the final human fortress is shown off, where the defenders look down from sky-high crenulations and the attackers can push elaborate siege towers against the walls to gain access. The armies are comprised of five inter-supporting classes. For example, the human team consists of the Archer (sniper), Knight (melee warrior), Mage (offensive spells), Assassin (the stealth character, who mixes invisibility with similar disguise-self roles to Team Fotresses' spy) and the Priestess, who does healing-style group support. Germaine Greer wouldn't be impressed. You may as well have just had the only female character doing the washing up or something. But putting aside irrelevant knee-jerk sexual political statements for a second, each has varying abilities which are opened up by gaining experience points across the whole campaign. Which sounds pretty natty. Germaine would like that. Read the rest here. | Source: Eurogamer |
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