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J.E. Sawyer Interview @ RPG Codex

Posted by Dhruin @ Friday - March 17, 2006 - 07:31 -
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RPG Codex has another conversation with a well-known designer, this time with Obsidian's Josh Sawyer. The questions range from Josh's past work to his opinion on certain design principles- here's a topical excerpt:
7. Considering all the excitement about Bethesda's getting the Fallout license, what is a Fallout game? As a FO developer, at what point it stops being a Fallout game and starts being something entirely else?

I think any game that maintains the basic art style, mood, conversation style, and themes of the first two Fallout games can fit. I think you could make a first-person Fallout game that seemed like it took place in the same world as the first two games. Of course, history has shown that you can make a third-person console action game that doesn't fit.

But really though, my opinion on the issue can't be that relevant to Fallout fans who thought I was mishandling the setting in Fallout 3.
 
 
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