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'The trouble with MMORPGs' @ Ferrago

Posted by Dhruin @ Thursday - October 30, 2003 - 02:25 -
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There's an editorial over at Ferrago entitled The trouble with MMORPGs: Grinding me down, which discusses why certain types of players give up playing after a short period. Here's a little snippage:
It begins to creep in, almost unnoticed. The levels are further apart. You begin to notice that newly acquired skills are carbon copies of the old ones, with a different coloured icon and a two percent damage increase. You start to get 'class envy' - that feeling that almost every other race/class/profession is better off than you, and that the developers have it in for you and your kind. Suddenly, you find yourself looking for groups because you're bored of soloing, or soloing because you can't find a group, or crafting because you can't be bothered with either. You try out all the little distractions the developers have put in the game to make things 'deep', only to find they're broken, bugged or plain pointless. But you're a trooper. You stiffen that upper lip and press on, certain that if you can only hang in there the good times will arrive and the game will be FUN again.
 
 
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