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Silent Storm Interview @ Gamer's Hell

(PC: Single-Player RPG) | Posted by Dhruin @ Wednesday - October 01, 2003 - 05:30 -
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Dmitry “Zak” Zakharov, Project Leader for Nival's Silent Storm has been interviewed at Gamer's Hell. Here's an interesting grab from the conversation:
What does this game offer that other Turn Based games such as Fallout don’t?

Silent Storm is full of innovations. Aside from the non-linear story, unlimited tactical options and wide range of different weaponry, Characters are given more depth by many options that haven’t been available in other games. First you have many more movement options – not only can you walk, run, crouch and “slither”, but you can also climb onto buildings or fences, jump from windows or any other height for that matter and strafe enemies without losing your target. If you use a certain type of weapon often, you will get more effective with it as your familiarity with it increases – this lies with a specific weapon, as even if you pick up another one of the exact same model – you will not be familiar with it. You can also have a character target an enemy for several turns – the longer you target him, the more accurate the shot will be – you risk, of course, that the enemy will move out of the field of view before you have made your shot. As I said – there are many more innovations in different areas, but many of these are covered by different questions here – Your squad members will have the widest range of options available in any game in the genre.
 
 
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