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Throne of Darkness Interview Pt. 2

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Monday - September 03, 2001 - 16:47 -
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RPGVault has just put the second part of their interview with Producer Leif Jensen from Sierra's upcoming diabloesque action RPG Throne of Darkness online. Here's a snip:

    Jonric: During its development, Throne of Darkness has been compared with Diablo innumerable times. How do you feel about this? Has it helped or hindered Throne of Darkness in terms of gaining its own identity and fan base?

    Leif Jensen: Being compared to Diablo doesn't bother us a bit. Diablo I and II are great games that definitely had some influence on our game. How could it not? Three of our development leads made the original Diablo and have credits in Diablo II. Being compared with Diablo is great in that we'll get the Diablo fan base to check out our game. Once they play Throne of Darkness they will see how different the game is, and be able to explore a whole new RPG genre about Japanese mythology.

    At first glance, people may think this game is Diablo set in Japan, but looking closer, you will see Throne of Darkness has many features that are different from Diablo II, the most important of which is that you actively play and evolve a team of seven Samurai. We have created an entirely new way to control a squad of characters we call tactics. Using tactics, the player can set formations and roles for the charters to fall into. The 12 different tactics give you the ability to quickly switch the Samurai's formation, aggression, and weapon. Also, the Throne of Darkness engine runs at 800x600 screen resolution and 16-bit color display. This gave us the ability to design our characters and levels with an extraordinary amount of detail. I believe visually there is no other 2D engine that compares to richness and beauty that Throne of Darkness displays.
 
 
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