The official Icewind Dale II website holds a new section dedicated to feats, a new element introduced with the 3rd edition of the AD&D rules.
Here's a snip from the new page's introduction:
Icewind Dale 2 will be using 3E feats. The feats are a number of passive and active abilities than can be employed by a wide variety of characters. Unlike skills, feats typically do not have "levels"; they usually give a single ability to the character that gives them additional options or bonuses. Fallout's "perks" are a good analogy.
All characters start with one feat. Human characters start with an additional feat. Fighters start with another additional feat. Characters gain an additional feat at 3rd, 6th, 9th, etc. level. Some classes, like fighters and rangers, also gain bonus feats as they advance. In fact, the fighter class' bread and butter is the use of feats in combat.
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