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Thanks to Peter Berger for letting us know that he has written up an editorial on gaining experience in modern CRPGs, "discussing some of the implications of XP deriving primarily from combat and positing some alternative design strategies".I play games; a lot of games. Many of the games I play are computer games. Some of those are of the broad category called "Role-Playing Games," or RPGs. There are many definitions of this, but a simplified one is: if it sounds sort of like Dungeons and Dragons, it's a role playing game. I've been thinking about the mechanics of these games, and I am judging them and finding them wanting. In particular, the concept of "levelling up" in nearly all of these games is tied, in a nearly inextricable way, to combat. |
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