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Horizons: Interview @ Horizons Vault

(PC: MMORPG) | Posted by Moriendor @ Friday - July 12, 2002 - 04:52 -
| Game Info | Rate this game | Homepage | Screenshots
The Horizons Vault sat down with Artifact's Jeremy Statz (World Developer) to chat about his company's upcoming MMORPG, Horizons.

Here's an interesting excerpt:
    How will you design the world to influence people to explore because the world is cool and not just for cool equipment?

    Jeremey Statz: One of my primary goals is to make sure the landscape has dramatic features and feels busy. I don't want a game world that's just a few scattered buildings on some largely flat terrain broken up by the occasional minor hill. I've seen a lot of games that seem cookie cutter, buildings don't quite mesh with the ground they're on and everything has a feeling of being a bit contrived -- like it was built for the trees but not the forest. I think one of the most important things we have to do is avoid that.
Source: ToTheGame
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