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Kelly "Ophelea" Hackman (either formerly or still an editor at Warcry) has reviewed the XBox version of LucasArts' gladiator-themed action strategy/RPG hybrid 'Gladius' for GamersInfo. Here's a snip: There is a very distinct RPG component to Gladius, and it is from this that each gladiator chooses what skills are available to him. Each level increases the basic stats of the warrior - constitution, power, health, etc - and gives the gladiator 15 job points to spend. With the exception of the affinities - 4 affinities of 4 increasing degrees of intensity - no two classes have the same skills to choose from. Hints are given as each battle loads, and a common one is not to spend all of your job points immediately as no one gladiator can have all skills. This is VERY good advice. Available to you are combination melee or missile attacks, special attacks, magical attacks, affinities, innate skills (don't ever underestimate these!) and increased abilities in previous skills. No two gladiators have to be alike. I carried two bandits with me whom I purchased at the same time yet 80 hours later had very different skill sets. |
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