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Interview with Adam West

(PC: Single-Player RPG) | Posted by Rendelius @ Friday - August 24, 2001 - 11:58 -
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Adam West, co-creator of Runesword and Runesword 2, has been interviewed by Gamepen today. Most of the interview deals with the features of the game, so this snippit should only serve as an appetizer:

    Jonah Falcon: What area is RS2 looking to focus on in roleplaying? What do you feel its GREATEST strength is - the game itself, I mean, not the editor.

    Adam West, CrossCut Games: Role-playing is of course all about playing a character in a compelling story. It's having the sense of adventure and discovery, playing along in a wonderland and finding out things around every turn. And in RS2, we can literally do anything that comes to mind. Every monster can be a little different. Items are all different. And we have an elaborate skill system with somewhere around 45 skills and 50 some spells. Wild skills like Cleave, Charge, Deflect Arrows, Mad Rush, Perfect Hit, Whirlwind and many others.

    It's easy in our engine to do all this. It's not like other games where you have this library of a few dozen monsters with different color schemes and plunk, plunk, plunk in each room. That leads to boredom. What makes CRPGs great is a continuing experience where around each corner is a surprise. If you can make a game where that never ends, you have a winner. We've tried to do that with RuneSword II.

    Then there's the Tome Wizard that can build adventures on the fly. What we've built is an engine that can take pieces of an adventure --- say a few monsters, a trap or two and some interesting items --- and pull together an adventure with those pieces. You see, people are busy today. Most don't have time to create an entire adventure. I mean, it takes months! But you can build a magic sword in a few minutes. A new skill like Wild Magic. A set of new traps. Or maybe this really cool monster group. So you do that, plop it into the Library and with one click, you have an adventure using those pieces. Combine that with others out there making bits and pieces on Shrapnel's website for you to download to your Library and presto, you're approaching endless fun.
 
 
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