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Morrowind Review
Rendelius,
2002-05-15
This review is based on 100+ hours game time with the beta
and the retail version. It isn't based on 100 hours into the
main plot, however. I used the time I spent on this review
to try different characters, different skills, different approaches
to the game. While you can write a full review of a "normal"
game after having completed it, you can't just do that with
Morrowind due to its open ended gameplay. The developers claim
there are 500+ hours worth of game time in Morrowind, and
I haven't seen a thing that would contradict this claim. The
second thing that complicates writing a review is the fact
that there are so many ways to play Morrowind that you just
can't cover them all. My experience with stealth classes,
for example, is rather limited. Most of the time I played
with characters that were either mages, warriors or a combination
of both. After having said that, let's head right into the
review.
Character generation
While most RPGs let you play three or five races and five
to ten classses, Morrowind offers you a nearly unlimited number
of starting characters. You choose from ten races, thirteen
birth signs and 21 pre-made classes (seven each from the warrior,
mage and stealth oriented skills) - or you custom design your
class to your needs. From 27 skills you choose five as primary
and five more as secondary skills, you can choose a specialization
in combat, magic or stealth, and boost two of six character
attributes for the beginning. The birth signs give you various
advantages and disadvantages, like increased magic, increased
personality or certain abilities (they can be used once a
day like magic, but without mana usage - one of them would
be a shield spell, for example, or the ability to open locks,
others are permanent modifiers like more personality). And
then you can choose different faces and hairstyles. This all
sounds complicated, but gives you millions of different possibilities
to customize your character for the role you like to play.
This all would be useless if the characters would play roughly
the same, but fortunately this isn't the case. Your choices
have significant impact on gameplay - and this might be a
little problem, since you just can't anticipate all that in
advance. Most people playing Morrowind will start over a couple
of times because their actual gameplay doesn't fit with the
character they created, but if you stick to your role, even
the first character will be fine.
Character advancement
Morrowind features a skill based character advancement scheme.
You don't get experience points by doing quests or killing
monsters, you skills rise by using them. Once a combination
of your major and minor skills has risen ten times, you will
level up and get some points to distribute to your attributes
like strength, intelligence, endurance and so on. You get
three points per level, but depending on how often you used
your skills related to the proper attributes, you will get
multipliers on them. If you, for example, have used a lot
of spells that rely on willpower, and these skills contribute
a lot to the ten skill raises you had, a point spent on willpower
might actually be worth 2 to 5 points.
The leveling system is hell for power gamers. If you are
determined to make an uberhero as fast as possible, you will
run into difficulties doing the right things for the right
multipliers (the whole game is hell for power gamers, but
more on that later). If you like to roleplay, the system is
adequate and rewarding. What you do most, will be awarded
most - and in my opinion, this is the way it should be. You
can speed up leveling by working on skills like crazy (for
example custom make a cheap restoration spell that costs you
only one mana point per use) and practicing it over and over
- and if this is the way you want to play the game, that's
fine, but I tried to use my skills only when they were appropriate
in the game, and that worked out fine for me as well.
Skills can be trained by actions and by trainers. You'll
find trainers for every skill in the game, and for a certain
(raising) amount of money, you can let them train you. This
system, however, is capped at skill levels about app. 50,
since you won't find trainers good enough to train you. From
then on, you are on your own.
Each and every skill can be raised up to 100, and with magic
modifiers even above that. Is it possible to train ALL skills
to 100? Yes and some will even go for that. It will take a
long time, though, but it's certainly a goal worth going for.
One of the questions is: when will the game start to become
boring - at which character level are you able to win all
fights easily? Once again, this depends on the gamestyle you
apply. If you want to hack your way through the dungeons,
there isn't much resistance at level 40 anymore, and if you
power level, this will be possible in less than 100 hours,
much less. However, if you roleplay, this won't be much of
a problem. Morrowind is easy to exploit, be it by power leveling
tricks or with the editor - it's all about freedom and it's
all up to you.
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Game world
After you have played for an hour or so, your thoughts will
be "oh my god, this is huge". After 50+ hours, they
will be "oh my god, this is even more huge than I thought".
And it's not the sheer size of the game alone. Morrowind is
jammed with uniqueness, since every inch of the game world
is thoroughly crafted by hand. No more repetitive towns like
in Daggerfall, no more empty landscape. Surprises and great
views will be your companions in every hour you spend in the
game. There are nine distinct regions, with their own flair
and atmosphere. Each of these areas would be big enough to
contain other games as a whole - just to give you an impression
about the sheer size of Morrowind.
The island of Vvardenfell is inhabited by ten races, and
home to various guilds and factions. Depending on your character,
you can join the ones most fitting your style - be it a helpful
laymen member of the imperial cult, a warrior or an assassin.
The main plot involves joining one of these factions. But
if you don't want to follow the main storyline, just stop
doing quests for them.
The amount of detail in the game is breathtaking. The background
story is well laid out in tales and books, and you gain a
lot of insight and feel the dense atmosphere if you take your
time to understand what is going on in Vvardenfell and the
empire. This is one of the densest RPG universes seen so far,
and for me it was a lot of fun to hear Morrowind lore. If
you see books, read them, some of them will even increase
your stats - and almost all are entertaining and well written.
The game world is very interactive in the sense that you
can pick plants, store items everywhere, find animals and
monsters galore. It doesn't have a physics system, so throwing
or breaking items isn't possible, but in my opinion, that's
something you will hardly ever miss.
You will meet more than 3000 NPC's during your journey, visit
30+ towns, numerous dungeons (about 300) and find a lot of
weapons, armor and magic items. Once again, this is a HUGE
game, and with the addition of the TES construction set, it
can really be endless. Since the engine is so advanced, it
will have longevity - I expect a community to stay around
this game for several years. Next Page This is how we rate |
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