|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
There's the first installment of a Designer Diary series over at Gamespot with Leon Boyarsky from Troika writing about VtM: Bloodlines. This time Leon outlines Bloodlines and how the project came about:When it came time to do our next game after Arcanum, we decided we wanted to challenge ourselves and move from our comfort zone of making isometric-view role-playing games to trying something completely new and challenging. To this end, we had been speaking with Scott Lynch of Valve about using the new Source technology (the same game technology used to power Half-Life 2) to create a brand-new, groundbreaking first-person RPG. When we brought this idea to Activision, they suggested we use the Vampire license for this new game. So we began to diligently research the World of Darkness and the Vampire system and agreed that it would be a great fit. Placing players face-to-face with the World of Darkness was just too good an idea to pass up. |
|
|