RPGDot Network    
   

 
 
Irth Online
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Sea Dogs 2: Interview @ Subsim

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Wednesday - February 13, 2002 - 09:45 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Subsim, a website dedicated to naval sims, has conducted an interview with Akella, developers of naval sim/strategy/RPG hybrid Sea Dogs 2.

Here's a snip:

    Subsim: The Akella SD2 website mentions a "quest generation system". This would obviously add tremendous replay value. Is this feature still expected to be in the game and what limitations will it have when compared to the scripted quest campaigns?

    Akella: This is the one of the main features of Sea Dogs II. We are working hard on it, trying to make it the most cool and exciting for players. We assume that the only limitations that quest generation system will have is a creation of unusual quest that includes atypical locations or actions (like bringing a sea snake into the game or fighting with skeletons on a ghost ship – for example.) All other situations (even Great Armadas and Golden Convoys) could be included in quests created by quest generation system.

    Subsim: The economics and trading was a very original part of Sea Dogs 1. Over time, it did get wearisome playing the role as a trader in order to build sufficient resources to buy better equipment. What steps has the dev team taken to diversify the trading element of the game?

    Akella: In Sea Dogs II we added such trading elements as smuggling and slavery. Also we widened the assortment of goods available for trade (now there are 26 different goods in Sea Dogs II). By the way, now player’s actions affect prices and economy of game world.

 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.