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Gamespot has posted an "Updated" Q&A with 'The Matrix Online' producer William Westwater and programmer Jeff Everett:GameSpot: We understand that the game will take place in one huge city, divided into four districts. Why was the decision made to design the world in this way, rather than as a single, continuous city or as multiple cities separated into different areas?
William Westwater: After meeting with John Gaeta (the visual effects supervisor of the Matrix movies) and some of the other production designers on the films, we got our hands on the high-level maps of Mega City. It turns out that the Matrix is not so much a replication of 20th century America as an extrapolation of it. That's a wordy way of saying that there is only one city in the Matrix. Oh, it's a big city--infinite, in fact--but it's still one enormous city. Now, we could have made something infinite, but we somehow thought better of that, and instead we focused on some of the most interesting parts of the city center. We are shipping with four districts but fully expect that more of the city will be revealed in the future. Read it here. |
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