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Throne of Darkness Review
When
Diablo was first released, there's no question that it took
the gaming world by storm. It brought together the Action
and RPG genres, a great story line, and lots of game play.
That blend would make any game a sure hit, and who would know
better at recreating that experience than former Blizzard
employees that worked on Diablo. Well, when Ben Haas and Doron
Gartner left Blizzard to form Click Entertainment, that's
what they wanted to do, and what they did, was Throne of Darkness.
But did they learn from their previous work? Read on to find
out what I think….
The World of Throne of Darkness
The main selling point of Throne of Darkness is in its original
setting. You get to play in a medieval Japan, thriving with
mythological beasts and mystical magic. The world is filled
with forests, Eastern castles, and NPC's. And what I like
about the game is that Click Entertainment really did their
research on everything. All names are accurate, the monsters
based on Japanese mythology all look as they were depicted
in ancient books, and the equipment was actually used in ancient
Japan.
The accuracy of Throne of Darkness, while great, is confusing
a lot of the times. There are many different types of weapons
in the game, and with actual Japanese names, takes a long
time to actually understand and remember the usefulness of
each one.
The Beginning
Throne of Darkness begins with an introductory movie, which
is around 30 seconds of nearly illegible speech that explains
how the Dark Warlord came about. When that finishes you get
another movie, this time it's a battle with your seven samurai
in an anime-like atmosphere. Unfortunately, all the cool manoeuvres
they perform can't be reproduced in the actual game, which
is a bit of a letdown. Once you choose the name of your castle
(which will be the prefix for your samurais' names), you get
thrown in the middle of a siege, with you on the receiving
end of it.
You start off in the shrine room of your Daimyo's (lord's)
castle, with three of the possible seven samurai you can use.
The Daimyo requests that you rid the castle of the invading
General, which is easier said than done. Once you leave the
room, you face dozens of undead, armed with swords, hammers,
bows and magic. As you defeat them, you get experience points,
gold, and the four other samurai to add to your group.
But while you're doing all the dirty work, your Daimyo aids
you in your journey, with a completely unique feature. If
ever one or more of your samurai get badly wounded, run out
of ki (mana), or even die, you can teleport them back to the
original shrine room, where their health raises automatically.
You will use this feature a lot in your travels, as it would
be nearly impossible to even get past the introductory levels
without it. Health potions are rare, and when you're being
attacked full force, it is much easier to teleport your samurai
in and out, instead of clicking on each of them and making
them heal individually.
Need some assistance?
You meet up and recruit two supporting characters early in
the game, the Priest and the Blacksmith, that help make things
much easier in your fight for justice. Finding them is a quest
in itself, so there's no chance of accidentally passing them
by. What's good about them, is that they can both be accessed
through the Daimyo screen (mentioned above), eliminating the
need to keep going teleporting back, which was a pain in Diablo.
| The first of the two you meet, the Blacksmith, is the master
of metal. Each weapon and piece of armour has a Durability
rating, and if that falls to zero, you won't be able to use
it until it gets repaired, and that's where the Blacksmith
comes in. For a small fee (and an amount of time depending
on the quality), the Blacksmith will make it good as new.
A new ( but not necessarily better) feature introduced in
Throne of Darkness, is that you can't sell the excess equipment
you pick up, but you can give them to the Blacksmith, which
then get turned into a rating. The more you give him in the
three categories: melee, ranged and armour; the bigger and
better pieces he can make for them, which after a while, could
end up being super weapons.
The Priest will probably be the least used of both the supporting
characters. He identifies items, allows you to give items
to the gods (which gives you spell points to spend in your
spell tree), turning cursed items normal, and buy potions.
The Priest is a good idea, but his wares cost too much for
any beginning party to take advantage of, and by the later
levels its unlikely he would be needed too much.
Gaining Experience
There are eight over-all quests in Throne of Darkness, and
all accessible through the same screen, which reminds me a
lot of Diablo 2's Quest screen. All the quest icons are blank
to start off with, but as you receive information throughout
the game, they light up and you get a little description on
what you need to do. The quests themselves sometimes add one
or two simple tasks once you complete them, which help add
a little flavour to the game. The descriptiveness of the quests
could have used a little work, as most just give you a little
story about why you need to do it, but don't tell you how
or where to go. There is little help though in the mini-map,
which has large lines indicating where you CAN go, but not
where you should go.
The experience point system is slightly different from other
games. You get experience for hitting the enemy, as well as
killing them. The points add up, and you get levels, where
you can raise your statistics by a set number of points, as
well as one point for each of your spell trees. The statistics
in the game are standard Role Playing Game fare, and include
Strength, Dexterity, Vitality, Ki, and Charisma. Strength
affects how hard you hit; Dexterity affects how well you can
handle weapons; Vitality raises your hit points; Ki raises
your mana; and finally, Charisma gets you discounts when you
spend money.
A Little Bit of Magic
The magic system in Throne of Darkness has to be the weakest
point of the game, since it is practically non-existent. Even
though there are four sets of spells, Earth, Fire, Water and
Lightning that each character can use, there's really no difference
between them, other than the casting animation. There are
a couple other down-falls with the system, including how the
AI handles magic.
Unless you're controlling a samurai and personally casting
a spell, you will rarely ever see your samurai do it. And
when they do, it doesn't quite make sense; I've seen my Berserker
cast much more than my Wizard, which is quite confusing. In
a way, that doesn't particularly matter though, most spells
barely dent monsters, and as you get higher level spells,
the enemy get much stronger as well, so it evens out again.
Anyone that has played Diablo 2 will instantly recognize
and be comfortable with its spell-tree. Each element has 4
tiers of spells, and as you gain levels and more spells open
up to you, the ones directly below, which are more powerful
versions of their former ones, can be picked.
About Gold and Waypoints
Gold in the game plays a fairly large role, but is hard to
come by. The only form of income in the game is directly from
monsters, which drop a random amount once dispatched. The
gold though, has to be used to repair weapons and armour,
identify rare items, adding gems and other items into your
equipment and buying potions just to name a few. I wouldn't
mind doing all this for each of the samurai, but unfortunately
the gold isn't pooled automatically, so if the character you
have needs a repair but has no money, you need to go through
a process which shouldn't really have to be there.
The waypoint system was made with the same basics as found
in D2, but even this has its short comings. You originally
get waypoints added to your list when you step on them, but
they don't come in any particular order, so if you ever need
to go to a certain place, unless you have a great memory you
won't get it on the first try. Not only that, but you won't
even use the waypoints all that much, apart from in a multiplayer
game, and when finished in an out of the way place.
| Graphics and Music
While I believe the graphics in a pure RPG doesn't have to
be of the greatest quality, an action/RPG hybrid that has
such close ties to the Diablo games needs to at least come
close to them in looks. Unfortunately, Throne of Darkness
falls short of the mark. Even though the characters you play
are bland, with hardly any detail, they are still the best
parts of the game. The monsters are quite pixelated, and some
you can barely tell if they are skeletons or not. The terrain
itself is dark and repetitive, and there hasn't been anything
that I've really bothered to look at for a period of time.
The sounds and music in the game aren't great, but they aren't
horrible either. When engaged in fights, you'll hear a lot
of grunts and screams from both sides, and the swinging and
connecting of weapons to the enemy. That has to be the only
time you will hear a sound, when running around there is no
sound. The music is very low, but moody, setting the atmosphere
quite well, but unfortunately there isn't much of a variety
in the game.
The Verdict
Graphics: 6.5 (30%)
The graphics in the game could have been much better, and
with computers out there getting more and more high-tech,
its not like people couldn't handle anything better. A bit
more touching up on the characters and the NPC's would have
gone a long way.
Sound: 6.0 (20%)
As I said, the sound could be better. It's not inspiring;
I never really got into the medieval Japan kind of mood with
the music. The sound is adequate, screaming samurai sound
like they should (I think), and everything else sounds fine
too. There aren't really many environmental sounds, which
could have been used to beef up the atmosphere.
Control: 8.5 (25%)
Anyone that has played the Diablo games before will get into
the game quite quickly, and since I'm sure most people have,
there shouldn't be much of a problem. The newer features are
very easy to use, requiring a couple of clicks (or pressing
of the hot-keys) to get to them, and 30 minutes should be
plenty of time to learn and be comfortable with everything
you need to know.
Fun: 7.5 (25%)
For me, the game is fun. I kept going back to it, just to
see what was around the next corner, to raise the stats of
my samurai, and just to play a Diablo-like game without actually
playing Diablo.
Over-all: 7.1
Throne of Darkness is a game hidden behind minor design flaws
and slight graphical inferiority. The game itself is very
playable and extremely stable (a rarity in games nowadays),
but little annoyances get in the way. The music and graphics
won't impress you, but the gameplay should, even with the
problems. You will come back to play the game, it might take
a few minutes, or it might take days. So if you don't mind
a game with many similarities, but not quite as good, to Diablo
2, this could very well be your game.
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