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PC.IGN has kicked up a 6-page article on the state of the PC RPG. Part history, part observation and part commentary, readers will undoubtedly see many things differently (I scratched my head on Planescape: Torment's biggest feature, for example) but there are some interesting points. Here's an early snip:Most people tend to associate RPGs with sword-swinging maidens in chainmail bikinis and doddering old white-bearded mages in robes spattered with owl poop. While the high fantasy setting is certainly the stock background for most RPGs, an RPG is defined not by its content but by its manner of presentation. To be a true RPG, a game must contain three elements. First, it should offer up an interactive story in which the player takes a vital part. Second, RPGs must allow for character growth that's driven by a player's choices or actions. Finally, RPGs must be built upon a system of rules and statistics that are used to resolve the events that take place in the world. |
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