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Adventure Gamers' delightful Laura MacDonald presents us with her promising perceptions of White Bird Productions' upcoming adventure, Paradise, in this pleasureable preview...
In addition to the two playable characters, there are also plenty of other people to talk to. For example, on Rodon's ship, you'll encounter not only Rodon himself, but also people from his inner circle, including an ex-mercenary called Vandenard who acts as a military counsellor, and a medicine man, among others. The game will also feature an assortment of side characters occupying the gameworld, as Paradise appears to be more densely populated than past Sokal games, adding some much-needed depth to the atmosphere.
Using the same style as Syberia, the 2D pre-rendered backgrounds of Paradise have all the rich detail now expected from Sokal's games, along with various ambient animations. There is an odd familiarity to everything that suggests this place might actually exist somewhere in a remote corner of the Earth. And yet the look is almost ethereal; right on the fringe of reality but with a surreal twist applied by the design team at White Birds. We were told how much both enjoyment and effort were involved in building the varied textures of the palace interiors, and it shows. The lighting effects on the walls, ceilings, floors, and furnishings are beautifully done. While strolling through these places, you will also see birds flying from one tree to another and the wind blowing things along its path, among other effects. Rounding out the presentation is music by Dimitri Bodiansky, who also provided the soundtrack for Syberia.
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