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At the moment I'm writing this phase 1 of the Fighting Legends
Beta has come to an end and phase 2 is just beginning. I ended
part 1 of this beta report saying that I just reached level
10 and that now some RTS elements would come into action.
So here it goes.
Fighting Legends Beta Report, part
2
About resources and huts
The amount of resources you can gather is limited to the level
you are on, so until you reach level 10 you have no way of
getting enough resources to construct anything. The character
you play with (the avatar, in my case Myrthos the Lich) has
a base and one hut. There are five different types of huts;
melee, speed, techniq, missile an mpow. As the avatar of your
choice only excels in one of them, that's also the hut you
will have when you start out. Your base will automatically
gather resources when your are off fighting monsters so there
is no special effort you need to do in order to harvest them.
Besides that you will find some resources on your way that
you can collect also.
In the first 9 levels the only thing resources are good for
is to be able to get resurrected once you die.
Once I've reached level 10 I was able to gather enough resources
to construct another hut. There can be only one hut of each
type so I ended up with the maximum of 5 huts. Cool isn't
it? Not that you can do a lot with them, as long as there
are no characters in need of the huts they are not really
needed. But it does look more impressive having 5 huts in
your base then having only 1.
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There is me and my buddy
the Zombie |
I've made a friend
There is one more thing you can do at level 10 and that is
creating another character. It's only possible to create one
for every ten levels, so at level 160 there is the maximum
of 16 characters in your tribe. But that takes a while for
me to get there, so let's stick to this one for the moment.
As Myrthos is a Lich and as anyone knows a Lich is of the
magic kind :), I wanted a different type of character. I don't
know why, but I decided for a Zombie who is good in swinging
his bone club at the bugs, or in other words he is an inhabitant
of the melee hut.
So, there he was my level 1 Zombie. A real tough guy he was
with the name Doofy.... Ok, ok, I know that's not a cool name
for a sturdy guy as my zombie, but at that moment in the beta
phase there was no way to change the name. Ah, who cares let's
harvest some bodies..
Now how does this work
Hmmm.. that is not as easy as it sounds. Even though the controls
seem simple enough I've had some trouble in getting things
right. In contrast to other online games, in Fighting Legends
you control more than one character of course. There is actually
a very simple interface made up for it in which I could decide
the relative positions between my characters. The zombie at
the front and the Lich in the back was my way of going at
it. I also don't have to left click to make them attack, as
soon as they are in range they start to fight. No, the problem
was something else. My lich was a level 10 dude and was able
to hit from a great distance. My zombie was at level 1 and
as a melee fighter needed to be real close to the opponent.
The lich was too strong for the zombie to do anything. The
moment he got into range he waved his staff and the bug got
killed, without the zombie even getting close to do any harm.
There was no way I could get them to work properly as a team.
And I believe it's due to the very different nature of the
two characters. I would have been better served with a missile
type character who could throw spears from a distance in my
opinion. But headstrong as Myrthos the lich is, he kept his
zombie.
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I like living
on the edge |
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That's my base there in
the distance |
Zombies die too you know
After a while I decided to level up Doofy a bit, left the
lich at the base and started to beat the hell out of the bugs.
This worked very well, but it took a lot of beating as he
needed to get close to the bugs. Luckily it is possible for
an avatar to make two of his tribe members immortal also and
as there was only one other member in the tribe Doofy was
lucky.
Yes, dear Doofy got killed in battle, but he wandered home
to his hut and was resurrected in no time. Isn't life sweet
:).
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Meet the spear throwing
dude |
Let's get something bigger
As there were two of us now, I imagined it would be possible
to tackle some of the stronger opponents. One of them being
a spear throwing dude. In this case the combination of Doofy
at the front and Myrthos in the back worked perfectly. We
ran to the spear throwing maniac and Doofy started to take
some beating. I stopped when Doofy was right next to him and
then attacked. Both Myrthos and Doofy were in a fighting range,
with Myrthos doing his stuff at a distance. Yeah!! another
one bites the dust! and so we were the proud winners of this
small battle.
I experimented with this scheme a bit trying to get it better
and better and got the two of us killed every now and then.
Unfortunately when I got good at it some other duties called
and I had to devote some attention to that (like taking part
in the redesign of RPGDot).
Hey! Where are you guys
In between the other thing I managed to play a bit one, this
was actually one day after the beta 1 ended. I was curious
what would happen and it seemed to work just fine, after downloading
a new patch. But the only thing was, my characters were gone.
Yep, they wiped them out. Which of course gave me the opportunity
to create a new character from a different clan. This time
I choose an Incineration Gunner from the Pyron clan, yes indeed
one of the fire dudes. The Incineration gunner is labeled
as a missile guy and missiles it throws. He is carrying a
heavy gun from which several balls, looking like some yin
& yang symbols, are launched. This guy kicks ass!!
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The base
of the Pyro clan |
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If my Yin won't kill you
my Yang will |
So the next beta report will be with Myrthos the Incineration
Gunner. And a next report there will be. Fighting Legends
is a refreshing game to play and is a relatively stable game
too. Especially for a level 1 beta, kudos for the developers
of Maximum Charisma Studios.
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