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The staff of Gamespot have posted up a very highly interesting and rather informative "Designer Diary" with Andy Burrows, Associate Producer for "The Chronicles of Narnia: The Lion, The Witch and The Wardrobe"...
It all helps increase the levels of realism in the game, as well as heightens our involvement with the land of Narnia right from the start, when the balance seems to be hopelessly in favor of evil--and when all who remain loyal to Aslan live either in constant fear or reside as statues in the castle of the White Witch. Guiding the Pevensie children through the trials of their journey becomes an emotional story as this balance shifts over time. From trying merely to escape pursuit, to exploring the darkest dungeons, to then ultimately engaging in the major confrontation between Aslan and the White Witch, the player will need to call upon every aspect of his or her ability--as well as know every aspect of his or her opponent--before being able to (hopefully) emerge victorious. |
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