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S.U.N Interview @ OGaming

(PC: MMORPG) | Posted by Inauro @ Wednesday - January 11, 2006 - 20:25 -
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OGaming speaks with In-Kyun Hong, producer of Webzen's Soul of the Ultimate Nation (S.U.N) about bringing the mechanics of a console RPG to an MMORPG.
OGaming: You claim SUN is the first MMO to incorporate console-style play? How so? And wouldn't that honor by rights go to Final Fantasy XI?

In-Kyun Hong: Soul of the Ultimate Nation offers online PC gamers the fast and furious fast-action combat normally associated more with console action games. Final Fantasy XI did a great job of introducing traditional console gamers to the MMOG genre. In SUN, the game world and the game system have been created by blending the best MMORPG conventions and a gameplay style similar to that of a console 3D action game, so it is essentially a console-style MMORPG.

OGaming: What makes this game so different than the traditional MMO… and why shouldn't audiences dismiss it as just another fantasy-themed grind?

In-Kyun Hong: The battle system is definitely a departure from the typical MMO. We really wanted to avoid the slower pace of battling in traditional MMORPGs that occurs with turn-based battles. Battles in SUN require the player to be more engaged and actively involved. Also, the missions that take players through SUN’s narrative are unique in that there is a high degree of freedom. Players can take on smaller quests and uncover the storyline while also building up the community.
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Source: OGaming
 
 
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