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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Monday - June 20, 2005 - 11:22 -
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There's a new update at CrossCut's site for 'Dungeon Delvers':
Well, it's been a productive weekend. I've completed many enhancements to Delvers such as balancing out the rewards for Quests, tweaking a few interface elements (like showing the current selected quest and the like), storing the history of each Delver and game played so you can look back and how things have been. It also helps when building up a party - you can see the Barbarian usually gets the most kills for example. And many, many other things too - several new game tokens like Specials, new Death Effects when you kill a monster and just loads more. Too many to list here.

What's more I can 'cheat' through all the quests now and see how things unlock. That lead to a few play sessions with my kids to see what quests they chose, what Delvers they liked and why, and if they understood how to play without my prompting them. And that in turn lead to some pretty good interface tweaks like clearly saying how much a Quest was worth in Fame. Also, I need to ramp up the reward screen even more - more jazzy effects and sounds when you get a new Delver.
 
 
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