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The official site for Meridian 59 has been updated with an article about article about guilds in the game. Here's their introduction:
You’ve been playing Meridian 59 for a while and have become quite adept at playing the game. Several mummies have met their final fate at your hands, and you have helped quite a few fellow players with your amazing spellcasting abilities. Perhaps you have even fought a giant ant or cave orc and have come away victorious. You are feeling confident in your abilities in the game, so what can you do now?
It is time to make some friends.
Guilds are organizations of players that work together. Most people find that playing the game becomes much more enjoyable once you have found some friends to share your experiences with, and joining a guild can introduce you to a lot of new friends.
Guilds are completely player controlled so each one is unique. One guild may be interested in role-playing within the Meridian 59 setting. Another guild might have been formed to protect weaker players from player-killers (PKs). Or, that guild might have been formed by PKs interested in preying upon other players. Or, one guild might just be a group of people that like to chat with other interesting and friendly people while out adventuring.
It is important to pick a guild that suits you. This guild will be your closest friends while you adventure. If you do not share a common goal with your guild, you will find it hard to make the good friends you need in order to thrive. |
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