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The next Dofus update will have a few features intended to convert current free-to-play players (who only have access to a very small portion of the game world) into paying customers. A post on the official forums describes the changes and the rationale behind them.
It's simple: Dofus has grown enormously since we added Astrub - too much, even. We're worried that one day we'll have more F2P players than P2P ones. We're ok for now, but we're going to have to add servers and increase the size of the F2P area (because Astrub is supposed to be fun for new players and it's hard when they find themselves on a map with 60 other people). But I must admit it's a vicious cycle: the more the area grows, the more it attracts free players, and the more free players we have the more money we lose.
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