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My personal thanks to Dirk Dingler for sending us a rather exclusive press release announcing the new partnership of Spanish Developer, Silicon Garage, and Licensing Consultant, Schanz International COnsultants, re the development of the upcoming adventure-title, The Shadow of Aten for both the PC, and the Xbox 360...
Quote: "Deidesheim, Germany, 5th October 2005
Licensing Consultants, Schanz International Conusltants (SIC) and Spanish developers, Silicon Garage Arts are very happy to announce their partnership for representing the 3D/Action Adventure, "The Shadow of Aten”, making SIC exclusively responsible for finalising a W/w publisher.
In The Shadow of Aten players assume the role of a new hero, Allan Scott, an attractive, enigmatic and compelling adventurer who will go deep into the fascinating and mysterious world of Ancient Egypt. The game is set in the attractive and ambiguous environment of Egypt in the 30s decade - full of mysteries, dazzling treasures, shadowed lights half-lights
and hidden dangers lurking at every corner. The plot is elaborate and based on real facts about the worship of the God Aten, the first monotheism of mankind. The environment, music and gameplay will dazzle and inspire.
The Shadow of Aten is designed to satisfy the current players who are demanding more from a videogame -it adds a separate multimedia library, about the culture and way of life in ancient Egypt and an additional documental DVD with information related to the videogame´s story.
Gerhard Schanz, MD at Schanz International Consultants says: "We are very excited about adding this innovative 3D action adventure to our portfolio and to work with the highly dedicated and professional team at Silicon Garage Arts. Shadow of Aten will help fill up a yawning lacuna in games and show that games can serve as cultural artefacts while being great fun and state of art ".
Daniel Gonzalez, General Manager / Director at Silicon Garage Arts adds: “Working with a company with the experience and reputation of Schanz International Consultants for our videogame, The Shadow of Aten means tranquillity and security. The primary intention of the game is to offer innovative and intrinsic adventure experience filled with action. The
simultaneous intention is to introduce the player into the fascination and mystery of Ancient Egypt. I would like to thank the Schanz Team for their confidence in and support to the
project.” Unquote.
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