Ultima 9 - Ascension: Game Info, Spanky's Descent onto Real Life (Back to contents)
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Spanky's Descent onto Real Life
An editorial
by a geek who tirelessly played through every exausting element
of Origin's Ultima IX: Ascension.
Eye Candy
The amount of detail that went into generating the environment
and terrain is astronomical to say the least. There is a high
level of satisfaction one could gain by simply 'investigating
that strange rock at the peak of those mountains over there'.
Every nook and cranny of Britannia was waiting to be explored.
It's massive landscape and towering mountains leaves the
player totally immersed in it's pixelated illusion. Each and
every texture that defined the slopes, hills, peaks, cracks,
and corners were painstakenly placed for ultra-realism. The
graphical environment is truly amazing, and very effective
at making you believe that the environment has a depth deeper
than it's surface that you can see.
The game took me a long time to beat. Having a full time
job and a website to update; I looked forward to finishing
it. But, I feel sad. The cinematic beginning of the game,
lured me deeply into Britannia's beautiful world, and I will
miss it.
I praise Origin; not only for creating a visually beautiful
game, but for re-introducing me to a wonderful set of characters,
in a gorgeous, and dynamic sounding setting. Britannia had
personality, and that's not easy to do in a game. What Origin
did was truly difficult; and I thank them for sticking their
heads out, and breaking the norm. The amount of work and technology
needed to create Britannia in Ascension, costs more than 98%
of what other companies could afford. Ultima IX: Ascension
was worth every penny. |