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Hellgate London: Bill Roper Interview @ eToychest

(PC: Single- & Multi-Player RPG) | Posted by Kalia @ Wednesday - January 11, 2006 - 21:34 -
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eToychest has posted an interview with Flagship Studios' Bill Roper about the upcoming futuristic RPG, Hellgate London. It is a very comprehensive interview with some screenshots as well.
Will players be able to go through the single-player game cooperatively, or will multiplayer activities be relegated to their own zones and modes? Will there be transfer from one to the other, i.e. can I use my buffed-up single-player character in multiplayer modes?
The stand alone version of the game is designed to be strictly single player. This means that you won’t be able to transfer your tricked out character to our secured multiplayer setting because, well, we honestly don’t know what you’ve done to make your character so good. The whole purpose behind a client/server structure is to do all we can to ensure that hacks and cheats are not impacting the experience of our players, and if someone can whip up whatever items they want offline, that would negatively impact the experience quite a bit. When a player had attained a high level or has epic equipment, those should be symbols of his status and reflect his passion and dedication and not just be the benefit of hacking.
Another benefit of the multiplayer system we’re designing is the ability to add in content and game modes you won’t get in the single player version. The ability to create areas and challenges that focus on larger groups, timed events, contests, seasonal events, player’s ranking – the list goes on and on. And of course, we can keep coming up with ideas and fold them into the game as time goes by.
Lots more to read over at eToychest.
Source: eToychest
 
 
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