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Keepsake: Review @ Quandary

(PC: Adventures) | Posted by Dhruin @ Saturday - April 22, 2006 - 07:48 -
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The Keepsake scores continue to see-saw with Quandary awarding 4/5 in their review:
Taking into account the simple interface, the friendly inventory, plus the graduated hints, Keepsake is a game for all fantasy fairytale lovers, young and old. However, now that I have played the game through, sometimes using the hints and sometimes not, there is one remaining source of frustration related to the hint system but more properly an aspect of the game design. Quite simply it is only by requesting a hint that you learn that the puzzle you are working on is unsolvable at that particular time. This means that if you choose not to use the hints you can spend a lot of time working on a puzzle for no reward, simply because you may not have completed or even found a prerequisite puzzle. This could have been avoided if more help had been forthcoming from within the game itself. For example, Zak could have provided a warning or, more simply, the puzzle could remained inactive until the prerequisites had been completed.
 
 
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