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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Friday - June 10, 2005 - 09:11 -
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Here's the latest missive from CrossCut Games as they progres with 'Dungeon Delvers', in between playing FATE:
Sorry for the huge delay in news updates. Again, I have been working on Delvers nearly every waking moment (when I'm not doing my real job of course). The latest development is getting a quest completed. In working on that, I had to adjust the game balance and fix a few pesky bugs. It all came down to designing a single monster that could hold a party of four Delvers at bay! Yes, the creature is powerful - multiple attacks, special abilities and loads of damage dishing danger. Very cool indeed.

I've been also working on tweaking the scoring parameters - finding that sweet spot between generous, yet not so easy that you score so much that a score hardly scores at all. Still more to go on that count, but at least now I can play a quest and see how scores rack up. Game balance is the key here.

Andy has almost finished all our pictures. Just a few more encounter cards left, plus a handful of monsters and a dozen icons or so. Everything is shaping up!

And for a confession: I've been playing the game Fate. Indie games rule! This one has all the leveling goodness of Diablo, plus a dash of Hack/Rogue - all wrapped in great execution. I really hope the guys at Wild Tangent do well. Great stuff, guys!
 
 
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