Gamespot recently had a chance to sit down with Dark Messiah of Might & Magic developers and queried them regarding multiplayer, classes, and the innovative crusade mode. GS: Could you give us a little more detail about the "dynamic campaign"? Is it a territorial-based game about controlling specific points, like Battlefield or Unreal Tournament 2004?
RWG: The core gameplay on a single map is very close to Battlefield. You have to capture flags on the map, allowing you to spawn there, and the more flags you have, the quicker your opponents' "reinforcements" will drop.
However, there is more to the crusade mode. In most multiplayer games, the map cycle is rigid, and you have very little impact on it. In this mode, we make the next map load automatically, depending on the outcome of the battle. On top of that, all maps are linked together geographically. So if you win battle after battle, you will really have the feeling of going deeper into enemy territory, while the landscape will change and your tactics will adapt to the situation.
We will, of course, allow for the possibility of the community creating their own custom multiplayer campaigns by editing the campaign map list. Read the rest here. |