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OGaming talks with Star Wars Galaxies Producer Julio Torres about the new game enhancements.OGaming: Galaxies has been quite an ambitious project. Now it’s about to become even more so. How in the hell do you manage to simulate something as huge, diverse and well-loved as the Star Wars universe?
Julio Torres: As suggested, you may have seen recently that we announced some exciting new enhancements and features we are adding to our game. These additions provide the experience one would expect from a Star Wars game with its revolutionary fast-action combat system, iconic profession development, and interaction with famous (and infamous) Star Wars characters. We are confident that this new direction indeed stimulates the interest of all Star Wars fans, both the hardcore and casual.
OGaming: How do you make sure you stay as close to the subject material as possible... is the design team made up exclusively of hardcore fans?
JT: We have an outstanding team that are both fans themselves as well as often work closely with the other teams developing the core Star Wars fiction and content, such as Lucasfilm and Industrial Light and Magic (ILM). We have found a combination of hardcore fans, casual fans, and folks that aren’t fans at all that creates a nice mix and delivers material that appeals to all Star Wars fans, as well as gamers and sci-fi fans in general. More... | Source: OGaming |
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