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Just Adventure's charming Aya gives us her take on Frogware's "80 Days" with this realistic review for which she gives the game a final grading of "B-"...
And now it’s time for the big question: How do you grade a game like 80 Days? On one hand it is very innovative, manages to keep adventure gaming pure while being full 3D, is humorous (what do sailors read in their cabins?!) and light. It features some clever and challenging puzzles, and overall it feels like a real adventure. And let’s not forget the vehicles that add a lot to the overall enjoyment of the game. On the other hand, it suffers from some poorly designed puzzles, repetitive interaction with most of the NPCs, some technical and hotspot problems and a horrible save system. The fun I had while playing and the urge to play more makes me feel confident that it had the potential to be one of the best adventures of 2005. Unfortunately, its downsides lie on elements key to an adventure game and cannot be overlooked. Overall though, even though the style will not be everyone’s cup of tea, Frogwares has managed to prove that they can take the genre to new levels and build it around new technology without a need to hybridize it with other genres, and in my book that is highly commendable. |
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