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Neverwinter Nights: Chat Log

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Saturday - June 09, 2001 - 08:17 -
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Thanks to PJH for letting us know that Skullport has posted a log of the Neverwinter Nights chat that was hosted on RPGVault on the night of June, 7.

Here´s a snip:


    ...Q: How hard will scripting the NPCs/whatevers be??

    A: NeoJoe, it depends on your problem-solving skill levels.
    For someone who has never programmed before, jumping into the scripting language can be difficult.
    However, for those who have programmed before ... most of the designers are finding it relatively easy. It´s the little differences from familiar languages that are catching them off-guard.

    Q: Will a playable demo be released, or must we wait for the full release?

    A: As mentioned earlier, we´re hoping to do a limited beta prior to release and that would include both game and toolset. Unfortunately, that won´t be available to everyone. As for a cover mount on a magazine, that might happen but it´s really too early to tell.

    Q: Will the special abilities granted by deities be accepted and created in the game? As well as clerc domains? Will all the gods from faerun, dragonlance, etc. be in the game??? or it will be an add-on??

    A: We´re implementing all of the cleric domains present in the PHB.
    While we don´t have the necessary dev time to implement each of the domain-specific special abilities, each one will have a full spell list of 9 spells for you to choose from.
    We´re not sure exactly which gods we´ll be including in the list of prefabs but if there's one we don´t include, you´ll be able to create them yourselves using the core domains (and a fully customizable name.
    Add-ons may include more deity and domain options...

 
 
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