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Adventure Gamers' lovely and very multi-talented Laura MacDonald introduces her very highly interesting and intrinsic interview with Jan Klose, Creative Director for Deck 13 and project leader on "Ankh"...
The dialogues and characters we saw at E3 were very funny. Humor is very hard to do well in games and there haven't been many comedic games in a long while. How did you manage humorous lines, characters, and situations with global appeal?
First, we had the advantage that our original Ankh game was well received in the UK. Although the market for the game was limited back then, we received very positive feedback regarding the humor. And we know that the British are hard to please about humor! Further, we simply love to think about jokes and funny situations, to watch sitcoms like Friends and King of Queens, and above all, we like humor that's not so much in-your-face but a bit more subtle. And finally, Telltale Games, the company of former LucasArts employees who is going to produce the new Sam & Max titles, gave us a lot of support. So I'm sure that the humor has that global appeal and still keeps its own special style. Other "big names" like Ron Gilbert, creator of Monkey Island, and Bob Bates also told us that they really like the approach of Ankh.
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