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LA Times has a Q&A with Mark Jacobs from Mythic entertainment about Dark Age of Camelot. Here's a bit:
Q: Unlike other games, players can easily seek out and kill other players in your game. In other role-playing games, you have to go out of your way to do this. How will you handle the inevitable unpleasantness that comes with this?
A: We're big fans of player-versus-player combat here. But we also know it can be badly handled. There are problems of players simply killing each other on sight. We wanted a way where new players don't have to worry about getting immediately killed when they come into the game by a more powerful, experienced character. So we try to do this in a controlled environment. This game is set up so a new player has nothing to worry about, doesn't have to look over their shoulder. Within your own realm, you cannot attack another player. Everyone is supposed to be your friend. You have to go outside of your realm to fight another player. And if you don't want to go there, you don't have to. You can increase your skills within your own realm. We've also taken away some unpleasant aspects of looting and taunting. The vile spewing that occasionally comes across is ridiculous. So we eliminated that. You cannot communicate with anyone on the other team under any circumstances. To them, you are the enemy. Period. | Source: BluesNews |
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