RPGDot Network    
   

 
 
Van Buren Project
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Bioshock: E3 Preview @ GameSpot, IGN

(PC: Single-Player RPG) | Posted by Dhruin @ Thursday - May 11, 2006 - 09:45 -
Top
| Game Info | Homepage
GameSpot has a Pre-Show Report and E3 Demo Impressions of BioShock:
The free-form character building seen in Shock 2 will also make its return here. But where Shock 2 had nanotech-enabled skill upgrades for your futuristic soldier, in BioShock you'll gain "plasmids," which are biological augmentations that function in essentially the same way. Your plasmids will be interchangeable, so you can run with a few powers for a while, then swap some of them out and try others at the next opportunity. Those opportunities will come, at least in part, when you find one of the cheekily named "Plasmi-Quik" machines mounted on Rapture's walls, evidence of the highly capitalistic society which are accompanied by sickeningly cheerful branding that must have been used to sell the plasmid lifestyle to the city's inhabitants before their downfall.
...and from PC.IGN where they describe it as "game of the show?"
Further into the demo Irrational entered a bar, flipped on the lightswitch, and was immediately shot at by a standing turret gun. Like the shotgun adorned from cans, the turret was equally rudimentary; a desk chair with a machine gun roped to it. Taking cover behind a bar, it was possible to grab a few bottle off the counter to replenish health. A downed register yielded some Adams. Like those objects, almost every item in Bioshock's game world can be inspected or interacted with, adding to the immersion factor. To escape the turrets deadly fire, it was possible to initiate a speed burst implant, sending us flying across the room to an open door, and safety. At the stairway's end some armor piercing shells were found, which were highly effective at taking out the turret gun.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.