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The next 'Auto Assault' Q&A can be found over at TenTonHammer with Project Lead Scott Brown on the receiving end...Q : Games like "Guild Wars" and "World of Warcraft" have shown that it's possible and very desirable to make a game accessible and rewarding for both hardcore gamers and the average Joe Blogs on the street with a couple of hours a week to spend on his PC. Does Auto Assault have similar aspirations? And what is it that determines your approach in this regard - resources, time, commercial obligations, etc?
Scott Brown: From the start, Auto Assault was built to be friendly to players who had never played an MMO before. Arrows to find your next mission objective, simple group finding, no death penalty and so on. We are committed to bringing action gamers to the MMO space. |
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