GameAddicts has an interview with Matt Firor from Mythic Entertainment about their MMORPG Dark Age of Camelot. Here are two questions:
GA: Why did you decide to use the somewhat unusual and often overlooked setting of England after the reign of King Arthur? In other words, why did you decide to abstain from following the tried-and-true classic system of fairies, elves, and ogres?
Matt: We knew that as a small company, we would have a hard time getting the word out about Dark Age of Camelot, so we decided to make it a game that was really easy to remember - "Oh yeah, that's that game based on the King Arthur legends". It is also a great setting, complete with conflict, magic, and fighting that people are familiar with. We don't have to educate players about our "fairies, elves, and ogres", since almost everyone already knows a lot about the setting of the game.
GA: Please describe the setting of the game and how it helps shape the gameplay
How historically accurate is the setting? Is "fun" more important than historical accuracy?
Matt: We are "mythologically" accurate, not historically accurate. There are so many legends of Arthur that we picked and chose the ones we felt would make the best game. The game is set soon after Arthur's death, the kingdom of Albion is in chaos. Two other Realms, the Hibernians and the Norse, are trying to exploit the power vacuum, while the people of Albion try to protect their kingdom. |