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Icewind Dale Q&A at Voodooextreme

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Tuesday - February 26, 2002 - 04:04 -
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Not even officially announced at their site, and yet spotted by us *g*: Voodooextreme serves an interview with Doug Avery from Black Isle Studios about their upcoming Icewind Dale 2. Here's a snippet:
    VE: How many Icewind Dale II specific engine features have been added?

    Doug Avery: We have added a whole bunch of third edition Dungeons & Dragons rules in IWD2. Currently, we use the 3E base attack bonus replacing THAC0. We are also using 3E saving throws, armor class (it goes upward from the base ten as opposed to down), racial advantages and disadvantages, attribute scores and bonuses, and a whole bunch of other stuff. 

    The interface has also been given a complete overhaul so that it obstructs less screen real estate. I can't wait until we can show it off. The work in progress is very impressive.

    New character scripts have also been made. Chad Nicholas, one of our scriptors, worked really hard to make additional character scripts that are more specific to how you want your characters to act in combat. Players will really appreciate his Bard song script. It plays different songs based on what your party is doing and what their current health status is.
 
 
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