CGOP has done a preview of Morrowind. That wouldn't be too exiting, there are a lot of these around, but CGO says it is a preview based on a beta! :-). So, here's a clip:
Beyond its buggy release, one of the biggest criticisms of Daggerfall was also one of its biggest "successes." Freeform non-linear role-playing in an expansive world is what many people had been crying out for. Daggerfall gave it to them, all right. Oh yes. Players wandered around forever, not knowing what they were doing a lot of the time, and fighting through thousands of towns and condominium-style dungeons, talking with cardboard non-player characters who were generally unhelpful, and no matter how hard so many tried, few finished the game.
"Daggerfall was so random, and randomly generated and it was so huge—and we had thousands of towns—but you probably couldn't name three of them," says director of public relations Pete Hines. True enough. The world here of Morrowind is much, much, much, smaller. "If my [normal sized] office was Morrowind, Daggerfall would be this entire city [of Rockville, MD]," explains Howard. That's an incredible difference, and they plan on including over 100 specifically hard-coded (custom built from scratch) dungeon locations out of over 300 dungeons, most of which they figure you'll be able to play through in 15 minute to half-hour jaunts. Even though only approximately one-third of the dungeons are custom, Howard says that's still a lot. "There are a few really big story dungeons, but they're not 'maze-like'—you see, it's artificial time that we want to stay away from, Like, when it's a three hour jaunt because you're confused when it's actually only a half hour of play." |