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The Matrix Online: Q&A @ MxO Vault

(PC: MMORPG) | Posted by Moriendor @ Wednesday - August 11, 2004 - 17:32 -
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The MxO Vault has posted up an exclusive interview with 'Matrix Online' Lead Designer Toby Ragaini.
Q: It has been stated that the game is being developed using an all-new engine. Could you outline some of the technologies we can expect to see in place as concerns graphical effects? Is there any particular aspect to the visuals that the team is especially proud of at present?

Toby - One thing that people often comment on when seeing the game for the first time is how similar the game world is to the Matrix as depicted in the films. It was a very difficult engineering feat to depict a dense urban cityscape complete with seamless interiors.

But we've also been careful to include the little touches. For instance, rather than a plain loading screen that pops you into the world fully-loaded, you jack in to see the familiar green matrix characters streaming over everything. As the textures are loaded, the entire world gradually fades in. It's a cool effect, and it really establishes that this IS the Matrix.
 
 
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