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There is a new interview with Dale Lullo from Maximum Charisma Studios' Fighting Legends team about this MMORPG. Here's a bit:
Question: Can you explain a little bit about the concept of this online game? What inspired it? Was it a case of seeing a need for this style of game, or just a matter of creating the kind of game you wanted to play but it wasn't out there?
Dale: “The concept behind Fighting Legends came from a few broad ideas; we love online games and wanted to make one. We have played many other online games and think they were missing one major element (entertainment), and we did not want to be a cookie cutter game. With that in mind we had a week-long design session with the founders of the company about two months before we opened the doors. This was a week of yelling, laughing, debating, crying and beverages to ease the fun of it. From this bloomed Fighting Legends, the nugget. What was left, the chocolate coating for our engineer’s programming nougat, was a look and feel inspired by our art team. Many different influences were used to create the look of Fighting Legends, one thing is for sure, it is ours.
“What we saw in the market was a need for a product that brought entertainment to the emerging online gaming genre. Fighting Legends, while an engineering feat, is focused on the untouched market of FUN in online games. Serious action combined with serious genres, meeting up with our Dr. Seuss on acid look and feel creates a slapstick comedy, online game that has an entertainment value that lasts. That’s the game we wanted to play, it is also what the industry needs.” |
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